All configsCrosshair preview
Counter-Strike 2
MoDo
Player settings
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- DPI
- 800
- Sensitivity
- 1
- eDPI
- 800.00
- Resolution
- 1280x960
Mouse
- DPI
- 800
- Sensitivity
- 1
- eDPI
- 800.00
- Zoom sensitivity
- 1
- Polling rate (Hz)
- 1000
- Windows sensitivity
- 6
Crosshair
Paste the commands into the CS2 console.
Show commands
cl_crosshairstyle 4; cl_crosshair_length 2; cl_crosshair_thickness 2; cl_crosshair_gap 2; cl_crosshaircolor_r 0; cl_crosshaircolor_g 255; cl_crosshaircolor_b 255; cl_crosshaircolor_a 255; cl_crosshairoutline_r 0; cl_crosshairoutline_g 0; cl_crosshairoutline_b 0; cl_crosshairoutline_a 255; cl_crosshair_dynamic_splitdist 2; cl_crosshair_dynamic_splitalpha_innermod 0; cl_crosshair_dynamic_splitalpha_outermod 1; cl_crosshair_dynamic_maxdist_splitratio 1; cl_crosshair_sniper_width 1; cl_crosshair_dynamic_spread_limit 181; cl_ironsight_dot_scale 1; cl_crosshair_screen_height 768; cl_crosshair_drawoutline 0; cl_crosshair_recoil 0; cl_crosshairdot 0; cl_crosshair_t 0; cl_ironsight_usecrosshaircolor 0- Style
- Static cross
- Follow recoil
- No
- Center dot
- No
- Length (px)
- 2
- Thickness (px)
- 2
- Gap (px)
- 2
- Outline
- No
- Red
- 0
- Green
- 255
- Blue
- 255
- Opacity
- 255
- T style
- No
- Outline red
- 0
- Outline green
- 0
- Outline blue
- 0
- Outline opacity
- 255
- Split distance
- 2
- Inner split opacity
- 0
- Outer split opacity
- 1
- Split size ratio
- 1
- Sniper scope width
- 1
- Spread limit
- 181
- Screen height
- 768
- Use crosshair color for the scope dot
- No
- Scope dot scale
- 1
Viewmodel
Paste the commands into the CS2 console.
Show commands
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5- Field of view
- 68
- X offset
- 2.5
- Y offset
- 0
- Z offset
- -1.5
Launch options
-freq 240 -refresh 240 -novid -tickrate 128 -cl_updaterate 128 -cl_cmdrate 128 -allow_third_party_softwareVideo
- Resolution
- 1280x960
- Aspect ratio
- 4:3
- Scaling mode
- Stretched
- Brightness
- 93%
- Display mode
- Fullscreen
Advanced video
- Boost player contrast
- Disabled
- V-Sync
- Disabled
- NVIDIA Reflex low latency
- Disabled
- NVIDIA G-Sync
- Disabled
- Maximum in-game FPS
- 0
- Multisampling anti-aliasing
- 8x MSAA
- Global shadow quality
- Low
- Dynamic shadows
- All
- Model and texture detail
- Low
- Texture filtering
- Bilinear
- Shader detail
- Low
- Particle detail
- Low
- Ambient occlusion
- Disabled
- High dynamic range
- Quality
- FidelityFX Super Resolution
- Disabled (highest quality)
HUD
- HUD scale
- 1
- HUD color
- Yellow
Radar
- Center radar on player
- Yes
- Rotate radar
- Yes
- Change shape with scoreboard
- Yes
- Radar size
- 1
- Radar map zoom
- 0.4