All configsCrosshair preview
Counter-Strike 2
Westmelon
Player settings
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- DPI
- 800
- Sensitivity
- 1.25
- eDPI
- 1000.00
- Resolution
- 1280x960
Mouse
- DPI
- 800
- Sensitivity
- 1.25
- eDPI
- 1000.00
- Zoom sensitivity
- 0.8
- Polling rate (Hz)
- 1000
- Windows sensitivity
- 6
Crosshair
Paste the commands into the CS2 console.
Show commands
cl_crosshairstyle 4; cl_crosshair_length 2; cl_crosshair_thickness 2; cl_crosshair_gap 1; cl_crosshaircolor_r 255; cl_crosshaircolor_g 255; cl_crosshaircolor_b 255; cl_crosshaircolor_a 255; cl_crosshairoutline_r 0; cl_crosshairoutline_g 0; cl_crosshairoutline_b 0; cl_crosshairoutline_a 255; cl_crosshair_dynamic_splitdist 7; cl_crosshair_dynamic_splitalpha_innermod 1; cl_crosshair_dynamic_splitalpha_outermod 0.5; cl_crosshair_dynamic_maxdist_splitratio 1; cl_crosshair_sniper_width 1; cl_crosshair_dynamic_spread_limit 255; cl_ironsight_dot_scale 1; cl_crosshair_screen_height 960; cl_crosshair_drawoutline 0; cl_crosshair_recoil 0; cl_crosshairdot 0; cl_crosshair_t 0; cl_ironsight_usecrosshaircolor 0- Style
- Static cross
- Follow recoil
- No
- Center dot
- No
- Length (px)
- 2
- Thickness (px)
- 2
- Gap (px)
- 1
- Outline
- No
- Red
- 255
- Green
- 255
- Blue
- 255
- Opacity
- 255
- T style
- No
- Outline red
- 0
- Outline green
- 0
- Outline blue
- 0
- Outline opacity
- 255
- Split distance
- 7
- Inner split opacity
- 1
- Outer split opacity
- 0.5
- Split size ratio
- 1
- Sniper scope width
- 1
- Spread limit
- 255
- Screen height
- 960
- Use crosshair color for the scope dot
- No
- Scope dot scale
- 1
Viewmodel
Paste the commands into the CS2 console.
Show commands
viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5- Field of view
- 68
- X offset
- 2.5
- Y offset
- 0
- Z offset
- -1.5
- Weapon bob
- Off
Launch options
No launch options set
Video
- Resolution
- 1280x960
- Aspect ratio
- 4:3
- Scaling mode
- Stretched
- Brightness
- 130%
- Display mode
- Fullscreen
Advanced video
- Boost player contrast
- Enabled
- V-Sync
- Disabled
- NVIDIA Reflex low latency
- Enabled
- NVIDIA G-Sync
- Disabled
- Maximum in-game FPS
- 0
- Multisampling anti-aliasing
- 8x MSAA
- Global shadow quality
- Very high
- Dynamic shadows
- All
- Model and texture detail
- Medium
- Texture filtering
- Anisotropic 8x
- Shader detail
- Low
- Particle detail
- Low
- Ambient occlusion
- High
- High dynamic range
- Quality
- FidelityFX Super Resolution
- Disabled (highest quality)
HUD
- HUD scale
- Unknown
- HUD color
- Unknown
Radar
- Center radar on player
- Unknown
- Rotate radar
- Unknown
- Change shape with scoreboard
- Unknown
- Radar size
- Unknown
- Radar map zoom
- Unknown